The mission drawer

Missions

Each mission is a small world on the robot's bench. The goal is simple to say — the reasoning is where Claude earns its keep.

Apprentice

Free bench

Open Lab

Your intent. Claude’s skill. Measured results.

Goal

A rule-free bench for learning skills and guardrails.

What Claude must reason about

  • ◆State intent and measurable success criteria
  • ◆Compare skills and guardrails across runs
Journeyman

Tower of Hanoi

Three pegs, five discs, one rule.

Goal

Move the stack of discs from the left peg to the right peg, never placing a larger disc on a smaller one.

What Claude must reason about

  • ◆Recursive planning over 31 moves
  • ◆Tracking disc sizes from the camera
  • ◆Precise placement over a peg
Master

Sort by weight

Identical cubes, different secrets.

Goal

Use the brass balance scale to order six identical-looking cubes from lightest to heaviest.

What Claude must reason about

  • ◆Choosing informative comparisons
  • ◆Minimising weighings
  • ◆Reading the tilt of the beam
Journeyman

Build a bridge

Span the gap with what's on the bench.

Goal

Connect two blocks 12 cm apart so a toy cart can roll across, using planks and counterweights.

What Claude must reason about

  • ◆Stability and centre of mass
  • ◆Order of assembly
  • ◆Testing and repairing
Master

Gear train

Make the small hand turn twelve times faster.

Goal

Mesh gears on the pinboard so the output shaft turns at the requested ratio and direction.

What Claude must reason about

  • ◆Tooth-count arithmetic
  • ◆Direction of rotation
  • ◆Fitting gears without collisions
Journeyman

Marble run

Gravity is the only motor.

Goal

Arrange ramps and funnels so a marble released at the top lands in the cup in under five seconds.

What Claude must reason about

  • ◆Predicting trajectories
  • ◆Iterating after each test drop
  • ◆Slope and speed trade-offs
Apprentice

Escape box

A watchmaker's puzzle box with three locks.

Goal

Open the box by finding the key, turning the dial to the hidden code and sliding the latch.

What Claude must reason about

  • ◆Exploring and noticing clues
  • ◆Holding state across steps
  • ◆Fine manipulation of small parts